Invading Spain

Ceuta

Drag your citizens here to send them into Ceuta.
Spanish earn 10,000 $PESO a day. Moroccans take a cut of every claim.

minted
gen 0
in Ceuta
invader power

At home

No citizens yet. Claim a few.

Claim citizens

Gen 0

— of 10,000 claimed with ETH

Total0.0050 ETH

9 in 10 Spanish · 1 in 10 Moroccan · an Invader 4 is 1 in 1,280

Who you might get

Every claim is one of these five. You do not choose — the roll happens on-chain after your payment is already mined, and these are the real odds, taken from the rarity table in the contract.

How to play

Claim citizens, send them into Ceuta, and collect $PESO. Nine in ten are Spanish and do the earning. One in ten is a Moroccan Invader, who earns nothing alone but lives off everyone else.

Spanish · 9 in 10

  • Earn 10,000 $PESO a day while they stand in Ceuta.
  • Collecting hands 20% to the Invaders.
  • They must have two days of uncollected $PESO before they may leave.
  • Leaving is a coin flip — half the time the Invaders take everything that citizen earned.

Moroccan Invaders · 1 in 10

  • Earn nothing directly. They live on the Spanish tax and on robbery.
  • Ranked Invader 1 to 4. Every tax is split by rank, so an Invader 4 earns 1.6× what an Invader 1 does — forever.
  • An Invader 4 turns up about once in 1,280 claims.
  • Once the first 10,000 are gone they steal 1 in 10 newly claimed citizens outright, the higher ranks more often.

Where $PESO comes from. There is none at the start — no sale, no premine. The only way any exists is a Spanish citizen earning it in Ceuta. Once the first 10,000 citizens are claimed with ETH, every later one is paid for by burning $PESO, which destroys it rather than paying anyone. So the supply is whatever the Spanish have earned, minus whatever has been spent claiming more.

Odds & prices

Every number below is read from the contract, not copy from a pitch deck.

What you might roll

OutcomeChancePer 50,000
Spanish90%45,000
Invader 15.23%2,612
Invader 23.14%1,567
Invader 31.56%781
Invader 40.078%39

An Invader 4 is about 1 in 1,280 claims.

What a citizen costs

TokensPricePaid in
1 – 10,0000.001ETH
10,001 – 20,00020,000$PESO, burned
20,001 – 40,00040,000$PESO, burned
40,001 – 50,00080,000$PESO, burned

Past the first 10,000 the contract refuses ETH outright — $PESO is the only way in, and it is destroyed rather than paid to anyone.

An Invader only steals while it is in Ceuta. Sitting in your wallet it earns nothing and steals nothing — the thief is drawn from the staked pack, weighted by rank, so an Invader 4 is picked 1.6× as often as an Invader 1 and collects 1.6× the tax. Theft also only applies to citizens claimed after the first 10,000, so nobody can be robbed during the ETH mint.

Why claiming takes two steps

Every random outcome in this game — which citizens you get, their Invader rank, and whether the pack robs you on the way out — is decided after you pay, by a block that did not exist yet when you did.

  1. 1

    You pay

    Your ETH is taken and your token numbers are reserved. Nothing is rolled yet, so there is nothing to peek at.

  2. 2

    A future block decides

    About 24 seconds later a block is produced that nobody could predict. Its hash is the seed for your roll.

  3. 3

    Anyone settles it

    A keeper bot normally sends this for everyone, so you usually sign once. If none is around, this page asks you to sign it yourself.

Why bother? Games like this usually roll traits in the very transaction that takes your money. That lets someone wrap the call in a contract and cancel it whenever the result is bad — claiming only the rare ones, and leaving everybody else the leftovers. Splitting it in two removes the trick outright: by the time any trait exists, the payment is already mined and cannot be undone. Not by you, not by anyone.